One such Twilight inhabitant is Midna, Link's constant, smart-ass companion throughout his journey. The usual routine of dungeon diving, Pieces of Heart collecting and princess rescuing remains intact, but with a twist: Link is able to transform into a wolf when he interacts with the Twilight Realm, a parallel world to Hyrule that plays host to cryptic, shadowy beings. Structurally speaking, The Legend of Zelda: Twilight Princess doesn't stray too far from the franchise's time-honored path. Twilight Princess HD isn't just dark, it's bizarre Twilight Princess HD lays bare the decade-old original, but in doing so, gives it an identity beyond gimmicks. More than nine years later, The Legend of Zelda: Twilight Princess HD doesn't have the distracting zeitgeist of a hardware launch to accompany it, and absent that, its flaws are a bit more pronounced. Even its darker, more "adult" (for lack of a better term) world assured me that Twilight Princess was the deep, polished Zelda game I'd wanted for so long, and persuaded me to ignore the many reasons that it was not. Its simulated swordplay was rudimentary, but satisfying. Firing an arrow out of the tip of your controller was exhilarating. The experience of playing through Twilight Princess with Wiimote in hand - assuming you didn't hold out for the GameCube version - was a powerful way for Nintendo to introduce its new motion-sensing hardware.
The elements that made The Legend of Zelda: Twilight Princess so exciting when it launched alongside the Wii in 2006 haven't aged very well, and that's not entirely a bad thing.